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Recognize Exclusion, Design for Inclusion

In your experiences, what barriers do you (inadvertently) create and who do they exclude? We’ll take you through the Microsoft Inclusive Design principles and how they were used to create the Xbox Adaptive controller and then give you some tips on how you can remove unnecessary friction from your experiences.

Before designing the Xbox Adaptive Controller the team needed to recognize the barriers that traditional controllers create for people with limited mobility. What unnecessary barriers do you (inadvertently) create, and who do they exclude? Bryce will take you through the Microsoft Inclusive Design principles and how they were used to create the Xbox Adaptive controller and then give you some tips on how you can remove unnecessary friction from your experiences.

Bryce Johnson

I have been designing accessible experiences for over 15 years. Recently working on the assistive technologies on the Xbox One, including Copilot, and as a core member of the Xbox Adaptive Controller team. I recently transitioned to Microsoft Devices, where he will work to ensuring all Microsoft hardware are designed and built to be inclusive.

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